This is a companion web page for the automatic-gbg-texture-creator project. It is intended to provide a quick start overview to help you get started creating your own custom Texture Nodons with a Seeeduino XIAO (or other TinyUSB) board.
LongToothGamer also made a YouTube video that demonstrates the process.
Overview
The basic process is to convert an image and extract pixel data and then paste that data into the mouse controller program, upload it to a board, and then run the program when attached to the Nintendo Switch.
Image Extraction Utilities
These utilities convert an image into data that is used by the mouse controller program.
They are hosted here for convenience but I did not write them. They were written by Scrubz from the VideoDojo community. Review the GitHub project README files for more background and full attribution.
- GBG_Texture_Builder_v1.2.html
- Converts images to texture data with several conversion options.
- Import_Textures_From_GBG_v1.1.html
- Allows the extraction of any texture using only a screenshot of the GBG texture screen.
Mouse Controller Program
The mouse controller program is uploaded to an Arduino or Seeeduino board and uses the extracted image data to simulate mouse movements to automatically create and draw Texture Nodons.
Seeeduino XIAO
Download this repo and follow the README in the agbgtc_tinyusb folder.
Arduino Leonardo
See notes in the README and visit the VideoDojo community discord for more information about this version.